A Champion is an agent of unstoppable force and the cornerstone of any party of adventurers. Well known the world over for their physical power and defensive prowess the Champion is well suited to the roles of tanking or damage dealing. Through their rudimentary training in the art of magiks, the Champion combines an array of formidable magical attacks with powerful melee skills using a wide variety of weapons, while suited in the heaviest of armors. Feared by their enemies and loved by their friends, the Champion will undoubtedly control the flow of battle like no other.
Every Champion began life as a swordsman, serving in the army of his deity. As such they are well-trained in the art of sword fighting and at an early age they learn the 3 principal stances of balance, power, and defense first used by the ancient and great Alganon Swordmasters. An experienced Champion will flow between these stances as effortlessly as a mountain stream, using each to its maximum advantage during the course of battle. The primary melee skills center around the Champion's use of physical Energy. By judicious use of his strength, the Champion will never be concerned with lacking the will necessary to press his attack. But beware, he who over extends his strength and wastes his Energy on unnecessary attacks will quickly be overwhelmed as he waits for this precious life force to be restored.
Living in a magical world has had its effect on the Champion. Though blessed by his deity with magical Focus, few Champions have ever mastered more than the most basic spellcrafting powers, preferring instead to concentrate their time and energy on learning the finer points of weaponry. Still, all well-balanced Champions will strategically use magical Focus to turn the tide of battle to their favor. Early on the Champion will find that they can control the elements to lend themselves a powerful aura. Their aura may incite enemies in the area to be especially concerned with the Champion thereby protecting his allies, protect him by absorbing magical attacks made on his person, or grant him enhanced speed whereby to lay waste to any enemy unfortunate enough to be nearby. He may also find that he's mastered offensive spells of fire and storm, though never so powerfully as the weakest of Magi. Yet the most studious Champion will learn the secret whereby he may summon a dreaded Firewolf to fight by his side for a time.
The power and strength of the Champion is legendary in the world of Alganon, and those who choose this course will be lauded in the annals of time.
The basic unit of melee attacks, Energy is spent every time a Champion performs a special melee attack. This will regenerate in a constant stream during the course of any battle, and will not be influenced by statistics.
The magical force which allows spell casts to be performed. All non-melee actions will consume Focus which will regenerate based on the Champion's soul statistic.
By turning the mindís eye inward, the Champion draws upon the Patience of Argon and becomes more in-tune with the flow of energy within the world. This state increases Focus regeneration, the impact of Spellsword abilities, and natural resistances to elemental forces but slows both the gathering of physical energy and the speed of physical attacks due to the concentration required.
An aggressive mode that focuses on one objective: spilling the blood of the enemy. Channeling the Fury of Zanyanna, the Champion becomes so intent on eliminating threats that they throw caution to the wind and gain bonuses to physical attack speed, critical damage (critical bonus), and energy regeneration. However, being consumed by the fury reduces both the concentration required to regain Focus and the damage done by Spellsword abilities.
When finding oneself in dangerous situations, the Champion can tap into the Vitality of Triahsa and become an immovable beacon of spiritual pressure. When channeling the resolution of life/death, enemies will focus on the resolute fighter more readily out of instinctual fear, while the Champion will be favored with an increase in the effectiveness of healing effects and defensive abilities. Due to the focus on defense however, the resolute fighter will suffer a penalty the ability to deal critical strikes.
Every Champion is a master of personal defense and survivability. Capable of wearing the heaviest of armors and equipping a mighty shield, a Champion can defend against the strongest of enemies. The Champion's rallying cry and vicious taunts allow them to control the will of an opponent, keeping attacks focused on the Champion, and keeping the Champion's allies safe from harm.
A Champion specializing in Weaponry is a master of burst damage against a single target. By combining the most powerful weapon skills with increased damage and critical strike chance the Weaponry Champion's melee weapons are transformed into tools of destruction, and the ability to increase their damage output when low on health makes injuring a Weaponry Champion extremely dangerous.
A Champion that specializes in Protection is a master of defending against an onslaught of attackers. Hurling himself into the fray, his increased chance to parry and improved riposte allow for swift retaliation against those who dare to attack him. His increased tolerance for pain and improved Adrenal Stabilization reduce the amount of damage he takes from multiple attackers, and his ability to draw the ire of all nearby enemies keeps his friends safe from harm. Should a target escape his grasp, the improved range to his taunt makes it easier to bring the opponent back into line.
A Champion who takes the path of a Spellsword becomes a lethal combination of fighter and caster. His spells become powerful and he gains the ability to damage all nearby enemies with ruthless efficiency. When he finds his Focus running out, he can call on the determination of his deity to quickly regenerate his Focus. A Master Spellswordsman can summon a mighty wolf made of fire to attack his foes with fire and physical damage.
Champions are able to use all melee weapons as well as fight unarmed, in hand-to-hand combat. They can wear even the heaviest of armor and can wield massive two-handed weapons, or defend themselves by equipping a heavy shield.